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The contemporary world is characterized by intense use of computers. Children are introducing into the game at an early age which is hypothesized to lead to considerable behavioral and health problems. Most of the literature available focuses on the aggressions as a problem related to games, with inconsistent data on the relation between health and video games. The purpose of this study was to identify the behavioral and health effects of the video game among the youth. In line with the core purpose, the researchers ware also interested in determining correlation between problematic video games and  genders among the youths (Desai et al. 2010).

The researchers employed survey method of study to collect the required data from public high school. The sampling method involved two phases. In the first phase, systematic, random sampling method was used to select public schools from which the students were them recruited into the student. Student selecting was done using volunteer sampling method, where student were invited to participate in the study at will, which amounted to 4028 respondents. The variables use the study were self-reported gender, school grade, race, ethnicity and family background on the basis of parents (single, two, others) (Desai et al. 2010).

Data collected was them analyzed and presented in to tables, figures and narrative. The results of the study revealed that girls, who participated in video games, reported increased tendencies of depression, paranoia and fighting. Boys who were involved in games had a habit of smoking and increased dependency on the game. The study results suggested that gaming was normative to boys, but in girls, gaming was associated with external factors. This lead to a conclusion prevalence of problems associated with videos games is minimal but warranting concern (Desai et al. 2010).

The research delineated objective purpose, method, data analysis and coherent result reporting. The scope of the respondent was worth generalizing the result. However, information on what percentage or responded successively participated in the study of the recruited participants. Therefore, the research would score a B grade.

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